I *Always* try to play the villain, but always wind up playing the hero that will go to any lengths to help every petty squatter in CRPGs. And it was something that happened in an unjust way in my petty opinion. (Spelling?) He was killed regardless of your choices. Playing through the first part of the game I am reminded of how sad it was to not be able to save Fenthick. Most situations have a dozen different ways to resolve, and none of the choices feel so important because no matter what you pick, things progress basically the same with few exceptions. I play on what would be easy mode because I expect the choices to mean something and the combat to just be a metered way to give you enough levels for the real fights that happen based upon your choices.ĭo not misunderstand me, NWN is probably one of the better CRPGs out there, but the role playing was almost an afterthought. I always hoped the original campaign of NWN would be more of a role playing game than a "Kill 10k unnamed bad guys that die in one hit" but was sorely disappointed. When shifted you'll have the best AB in Iron Golem form, but chose forms based on what gives you the best DI/DR and tools for the situation. No books are required - so if you get any tomes, keep them for other builds you makeĪssign skills whenever, just keep in mind to dump all 23 spellcraft at druid 12 at level 20. ![]() Notes: Azerblood is an ECL 2 subrace, so levelling is going to be slightly slower than normal, but still pretty quick. I've seen similar builds farming in lots of end game areas, and it can certainly handle any level 30ish areas solo or in a party with ease. It doesn't have self haste, but in panther form it can get from A to B at hasted speed, which is great, and it has great tanking option in Construct Shape, and awesome ability based options in Gold Dragon (fire breath) and the outsider shapes. My personal favorite is probably the shifter build - I don't think it requires too much special stuff either, and can play nice in a lot of places. There's a bunch of really popular PVM tank builds which rely on passive / super long term buffs which are good fun to play. ![]() I could not care less if others think I am playing a cheesy build, so long as it works. I love immunities, and enjoy resistances just as much. I strongly prefer passives to temporary buffs even if the temp buffs are much more potent, simply because relying on temp buffs absolutely will kill you. Presuming I do play your server of choice for PVM, what would be a good build to aim for? In order, my desires are survival, utility, and damage. A nice friendly PVM server would be nice once I remember all the base material and learn the mods used by the server. But I do not own a laptop, so I may as well play through it and get it over with. ![]() I have always looked at it as a game to play through on a laptop build sometime when I am sitting around in the hospital without Internet access. And I never even touched the expansion packs despite owning them since just after they were released. I played through the first chapter or the first few, but lost interest afterwards. Actually I never even finished the first part. I will probably move over to PVM servers after I finally finish the single player game.
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